It also tends to describe social media use in similar language to that used to talk about addiction. ChatGPT, the artificial intelligence (AI) platform launched by research company Open AI, can write an essay in response to a short prompt. If anything, genrative ai we need more research done in this area and especially aimed at Gen Z and Gen Alpha digital consumption, behaviours and attitudes towards paying for digital goods and services such as gaming fees or support for their favorite creators.
October 2021 saw Facebook rebrand to Meta, sending a message that the social media giant saw its future embedded in the Metaverse. Following the move to remote work in the wake of Covid and the resulting view of how our lives can be increasingly virtualised, Facebook’s announcement seemed like the start of a new virtual era. At the same time a virtual influencer is being built for Elle UK, as pioneered by the brand in China in 2020. It will be a CGI-rendered 3D avatar who will be able to be placed into any editorial or advertising campaign including in video, print, or social content, or even as a hologram at events.
The first one, according to Midwood, is the real-world metaverse, that allows for the placement of digital content over the real world. In it, consumers will first “try this as their gateway to the metaverse via social AR experiences” such as face lenses/FX available across Snap, Facebook, and Instagram. But now it has shaken up its events division Hearst Live, rebranding it as HearstX and creating more immersive digital experiences than before using lessons learned during the Covid-19 pandemic and new technology. Our human content creators are equipped with many decades of valuable expertise and experience. The team also has access to and use technologies to assist and enhance workflows.
Are you a Game Developer looking for the Best AI Tools For Gaming that can increase your gaming experience to the next level, then you are in the right place. If you ask ChatGPT to write you a poem, and it pulls out data from a corner of the internet that no one can find, is it yours? There’s a massive opportunity in generative AI, and big studios are capitalizing on it. They can decrease costs and increase output to launch several titles yearly instead of once or twice a decade. The conversation on AI came as Roblox recently announced a deeper push to appeal to the 17 and over crowd of gamers on its platform.
In October 2021 alone, there were an estimated 2.62 million searches for the term “metaverse” and its related topics, which highlights the strong enthusiasm for the metaverse both among businesses and consumers. Although there is no clear definition, many experts refer to the metaverse as a 3D world that is immersive and accessible in real-time by an infinite number of people, thereby allowing for social interactions, work and business transactions. At the metaverse’s
foundation, it’s the same Internet but a multi-directional one that enables users to interact and participate in it. Roblox players can use a Splash integration to make music and perform virtually for friends. New social apps, like HYPH and Minibeats (which is integrated within Snapchat), allow users to create new songs or remix existing ones for their posts, all within the same app.
This age group instinctively knows how to use new tools and technologies in a way we’ve never seen before. Gen Alpha also has a love of gaming and world-building that surpasses anything we’ve seen before. They still use social media, but their conversations with friends are increasingly taking place in the metaverse, with WhatsApp groups, Discord servers, and Roblox DMs replacing platforms like Instagram and Snapchat.
A prolific businessman and investor, and the founder of several large companies in Israel, the USA and the UAE, Yakov’s corporation comprises over 2,000 employees all over the world. He graduated from the University of Oxford in the UK and Technion in Israel, before moving on to study complex systems science at NECSI in the USA. Yakov has a Masters in Software Development.
But what is changing about this relationship is that the total addressable market (TAM) for the creator tools industry is rapidly expanding. This is not about the lowered barrier to entry for pursuing a music career — that shift already happened. Now, it is also becoming easier for more people to casually interact with music-making as a passion project, hobby, form of entertainment, or simply another tool in the social media toolbox.
Yet neither are currently immersive, which is one key characteristic commonly attached to the Metaverse. Meta plans further headset updates along with an updated pair of AR glasses and a neural interface smartwatch that will integrate with its social media apps. Details from an internal Meta presentation, as reported by the genrative ai Verge in March 2023, suggest that they have a four-year roadmap. The roadmap includes significant product development to improve user experience, but prioritises VR over AR. “I think if it is too generalist it ends up being very difficult to get that brand feeling across in these gaming-orientated worlds,” McCafferty said.
As MIDiA’s Kriss Thakrar wrote recently, the commodification of music is not sustainable for the music industry — “not because it fails to provide value to the consumer, but because it fails to provide incentives for artists”. The thriving creator tools market could hold the next generation of music stars. But the recorded music industry cannot benefit without giving creators an incentive to make music more than a hobby. Already, there are human-centered use cases for generative AI and metaverse technologies.
It is also incredibly important to build upon this initial impact, with updates and the creation of fans and a community, to ensure longevity in Roblox. Instead, he proposed a “diverse array of AIs to represent” the different interests of its users. Meta’s suite of social media platforms had just shy of 3 billion monthly active users at last count. Even Microsoft CEO Satya Nadella reckons the planned acquisition would bring the tech giant, which is already invested in the gaming industry, a step towards the metaverse, a buzz word for an immersive virtual world that is being created by various actors.
A game called AI Dungeon is pushing the limits of this question because it quickly amassed millions of players. The game allows players to create worlds and gives them complete ownership of the content created from it. For example, the United Kingdom and the United States say that only human beings can claim authorship.
In terms of policing the communication that occurs on these platforms, similarly, this won’t be achieved through an algorithm. Artificial intelligence is nowhere near clever enough to intercept real-time audio streams and determine, with accuracy, whether someone is being offensive. And while there might be some scope for human moderation, monitoring of all real-time online spaces would be impossibly resource-intensive.
With the thriving
creators’ industry, VR videos are likely to become the preferred form of content in the future. Canon has already entered the metaverse market with the 2021 release of the Canon RF 5.2mm F2.8L Dual Fisheye lens. The new VR lenses provide users with the tools
to capture three-dimensional assets. Paving the way for an explosion in entertainment and creativity; dramatically reducing down the time and money to produce content and experiences, effectively democratizing production. Some people have even said it allows everyone to become a10x Creative, with a nod to the elusive 10x developer as the elite of silicon valley, but I would say it’s more like the 100x Creative, and perhaps even more.